Visual Work
Image Studies
Drawings, fragments, color studies, image experiments, and visual scraps that quietly feed the more polished work.
Practice
A wider shelf for the practice: shipped projects, physical work, visual scraps, and ideas that are still becoming themselves.
Why this exists
Not everything useful fits inside a standard project page. Some things become software. Some become motion pieces. Some stay as objects, studies, fragments, or concepts that are still looking for their final form. This archive is meant to hold all of it.
Inside
Built projects and digital systems.
Art, artifacts, and sculpture work.
Unmade products, half-built tools, and notebook matter.
Built Work
Tools, systems, games, experiments, and other digital things that made it into the world in one form or another.
Selected Work
A multiplayer post-apocalyptic emoji survival game. AI-powered NPCs with GPT-4 personalities trade, talk, and breed. Features real-time multiplayer via Supabase, procedural 100×100 worlds, day/night cycles, a full crafting and building system, pet companions that hunt autonomously, ElevenLabs voice synthesis for NPCs, and a suite of admin tools — character creator, animation editor, room builder, and map editor. 27K+ lines of vanilla JS on HTML5 Canvas.
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Selected Work
A local AI work hub with 3D constellation task visualization. Talk to it like a person — it tracks tasks, deadlines, hours, people, and projects. Powered by Ollama + Claude with a Three.js frontend.
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Selected Work
AI-powered After Effects assistant — a CEP extension with neural learning, multi-LLM consensus, voice control, and mobile remote. Brings conversational AI directly into motion design workflows.
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Selected Work
A full-stack wedding management platform with guest RSVP, admin dashboard, task coordination with Todoist sync, real-time guest connect board, and KennyBot2000 — an AI voice concierge that speaks English and Japanese, verifies guests by name, manages tasks by voice, and handles people so we don't have to.
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Objects + Art
The parts of the practice that live off-screen, in material, texture, shape, and physical presence.
Visual Work
Drawings, fragments, color studies, image experiments, and visual scraps that quietly feed the more polished work.
Physical Work
Small forms, found-material builds, maquettes, and sculptural ideas that think in mass and volume instead of pixels.
Mixed Output
Posters, mock packaging, odd little one-offs, and pieces that never belonged inside a standard case study.
Concepts + Unmade Work
Ideas that are still sketches, partial builds, notebooks, or mental models waiting for the right moment.
Unmade Products
Ideas for tools, playful software, utilities, and systems that have enough shape to describe even when they are not fully built yet.
Prototypes
Experiments with real bones: partial interfaces, interaction models, naming systems, or working fragments not quite ready for a public launch.
Notebook Matter
Recurring thoughts, visual prompts, and strange directions worth keeping visible even before they harden into a final piece.
References + Process
The connective tissue around the work: notebooks, methods, references, and the hidden framework underneath the finished pieces.
Capture
Sketches, references, lists, fragments, and ongoing pattern-tracking that help new work arrive with more shape.
Working Practice
Ways of thinking, making, testing, and simplifying that tend to repeat across motion, tools, objects, and ideas.
Open Inquiry
Themes that keep resurfacing: memory, behavior, interfaces, language, utility, humor, and the structure hiding inside good ideas.
Learning Side
Some of the work turns into notes, glossaries, and training material. The learning side is where the patterns get named.